Thank you everyone for your patience! I know a lot of people are looking forward to getting early access and seeing what we have. Right now- we still have been focusing on both server side and client side code to make things work like training horses, breeding horses, generating wild/foundation horses, clubs, and events. A lot of work here has been done- and yay for John’s recent progress on Clubs. With our “no budget” A lot of this is just buttons and results for now- still very cool.
What we don’t have- is much of the “pretty” stuff done yet- and the user interface is pretty ugly in placeholder art. We also don’t have much new in the way of any visuals to show. But I think we are getting to a point where everything will soon be downhill. Especially as I learn more and more about our code base and get more acquainted with it. I love working on it- and wish I could do it full time! I am also glad that I am learning it all so I can make changes and updates to the game as we need them.
Last weekend I added in the generation of color layer data to new horses (based on breed etc..)- and guess what? We are going to have “Greying” as requested! Foals for example might be born black but turn grey- and we are going to hide that from you until they mature enough to see the new color. I will be experimenting to see if it can be a gradual change, or if one day you log on and don’t recognize that black horse you had… It’s all in data/code only right now- hopefully soon we will associate this to the 3D horses (and make a bunch of patterns/layers/colors) so I can show you cool generated horses!
A date for early access? We will certainly have something ready by July for Breyerfest. However I’m working as best as I can to get people who purchased Early Access in for a few days soon to show them our progress. I really don’t want to scare people off in its very temporary state the game is in now.
I want to spend every penny possible we get on art. The Goal Store will be reworked soon to reflect that. We are still working on the game “as we can” and have to pay bills and keep contract work jobs. We are considering doing a smaller Kickstarter campaign in July- with the focus to grind off a finished product and to fund money to make Human Avatars for your character. I’ll be poling your opinion soon here on what features we must have done for release :) We can always add in stuff after release as well. We are building the game structure to feature more animal species than just horses ye’ know Feel free to comment and leave your opinion as well if you wish.
“Suitabilities” are a hidden set of data for each horse that is initially based on the horse’s breed, such as stats- and has a chance to be improved through eventing experience and breeding.
In the original Virtual Horse Ranch – events give bonuses to “Breed types” such as drafts, sport horses, warmbloods etc.. in certain event types. Our Game Master Alabama came up with a new (and neat) idea on how to handle this better so each breed, and line of horses is more dynamic. Each breed now has various “Suitabilities” they are naturally good at. For example- Quarter Horses will excel in Western Events (and have degrees of bonuses in other events), as opposed to all stock horses getting the same bonus in all Western Events. Now, the neat thing is- patient breeders can create their own line of specialty breeds. They can work (really hard) to make their own Breeding line of Thoroughbreds that are bred for Dressage- for one example.
I spent the weekend coding them in to VHR3D- and I think they are going to be pretty cool. They will not be too much of an overpowered stat- for example, a well bred American Warmblood will not win dressage events (because the breed is suited for that) out the box with out training and improving stats to meet the competition still.
As always- feel free to leave your feedback! We love hearing from you.