We have been working on code for VHR3D and getting a lot done, but we don’t have much appropriate to show you at the moment with our placeholder graphics. We hope to have some sort of early access up sometime in March- hopefully sooner! Depends on what all we can get done with our most limited resource- Time.
All this week we are going to be looking for feedback- what interests you and what you want to see in a horse game. After all, this game is being aided by your support. Please answer our first set of poll questions, and comment with anything additional you would like to say- thank you!
Just a note for question below- breeds like “Arappaloosa” will be from combining two Arappaloosas or an Appaloosa and an Arabian.
Hello everyone! Things are moving a bit slower as we have had to pick up some additional work to help fund this game, but we will do what it takes. We have reached beyond our cap on what we can afford for artwork- and we are still in need of your help. If you haven’t seen it yet, check out our goal store and you can see our individual goals here to track exactly where the resources are going…
Where the Goal Store resources have gone so far
With the little amount we have raised, we have already been able to achieve quite a bit and we can’t wait to share so showing this stuff prematurely. We have a foal and working on cute foal animations, We have a donkey, We have a barn! Below is a movie of the raw foal model growing in to an adult Draft horse (hairy feet coming soon!), it’s quite cool. Please note that all stuff we are showing you today is “in development” and still being worked on- and we need your help to continue!
Foals will have their own special mane and tail
Donkeys will get a donkey tail (in development)
Cool things afloat, blending models and unique manes and tails.
Initial four horse barn
Rewards for signing up to our mailing list!
If you have yet to sign up to our mailing list- be sure to do so at the top right of this page! We will be offering free unique items & horses soon to all our list supporters.
Thank you everyone!
Code isn’t too glamorous to show, and nor is our game client right now with the UI very very rough… but we will share more as soon as we have stuff suitable for showing.
We can still build a great game in a timely manner with your help- and we broke up our Kickstarter goal in to smaller goals that you can read about here.
- All proceeds go directly in to the game’s development. The more we raise, the more cool things we can get (such as more 3D artwork) and the sooner the game will be launched.
- All purchases include a 3 day head start.
- Items will be delivered on official launch of the game (although you may be able to play with more features before if you have early access)
- Accounts begin with four stable slots and two wild horse catches.
Feel free to comment if you have any further questions, thank you everyone!
Our Kickstarter Project has been an adventure, thank you everyone who has pledged, shared, and given hope to the project. Even if we don’t meet our goal, we still believe that our Kickstarter Campaign was a win for us. It brought a lot of awareness and good feedback to our game- which…
We are still going to build …
We are no strangers to bootstrapping, and this is exactly what we will still have to do. Meanwhile we have to pick up some contract work to help invest time and money in to the game ourselves, and thus not be able to spend as much time nor get as much art done as we would have liked- but we are going to do what it takes to get this game out. The glory of online games is that we can continually update them, so we plan on adding all the features including the stretch goals at some point. Please sign up to our mailing list if you haven’t already so you can keep updated with this project.
Boxdyes for VHR web game players will still be handed out tomorrow (Teusday).
You can still help!
We are going to use our own mechanisms to do further “glass door” crowdfunding, launching tomorrow at this website. We are offering similar rewards (and broken up rewards) in a simple PayPal store. Each dollar will go towards specific micro-goals we have towards development. More details on that will present itself when we launch that Tuesday.
Some very cool other developments!
We are currently working on a foal with cute foal animations. Also have a beautiful starter barn being created, pictured below. The texture (wood planks etc..) is being worked on and can’t wait to show you the entire thing soon.
Again- thank you everyone!
From update #8 on Kickstarter
Hello everyone. Thank you all for backing and for the positive support. So many of you are new to Kickstarter and that is exciting! We believe that we can reach our 40k goal and with some help of the Kickstarter community. Of course we need more backers- and even $1 helps raise our popularity ratings which raises our search rankings. So tell your friends whom might be interested to give us a wee pledge. We, of course, are also busy reaching out to our VHR players and trying to avoid junk boxes.
Le Skeleton Horse
Some of you expressed interest in our Halloween horse so we are planning to give our first 100 backers a skeleton horse breed with this painted skeleton color, we could also do it in other colors. Let me know what you think about that, or just want it as a color only? I’m sure we will be even loading you all up with more rewards as well upon success of the campaign.
Our talented animator, Laura Raines Smith (also worked on titles like Zoo Tycoon, Batman, StarWars, Harry Potter etc..), is busy improving our animations and fixing that chest issue (sometimes they have boobs like in the pic above hehe). One of the things she is doing is lowering the neck and for “on the bit” animations. Also, we are playing with blending animations, why is this cool? We can take some trots, like the Park trot, and blend it in with the regular trot- for example this means that as your horses’ movement score improves, so does its actual trot. This is only being experimented with, but thought it was worth mentioning.
Hey all- our Community Manager, Kholran, has made some more fabulous new box dyes for our wonderful Kickstarter supporters! These will be handed out in the web game (VHR) at the end of the campaign. Yay! If you pledged $25, for example, you get the $5 one, $10 one, and the $25 one.
I know most of you are first time backers on Kickstarter, and that is fantastic! I love it! Thank you and I really appreciate the leap of faith that everyone must take to back any Kickstarter Project. It’s a big adventure for me as well, my first Kickstarter project to host, and moving a new niche there is quite a challenge. I would love to hear hesitations, questions, and concerns for those who are interested in the game yet have not made the leap. This would help us tremendously so we can address those concerns. If the concern is private, feel free to email me at email@example.com .
The quality of the pledge is fantastic, but we need quantity as well- even $1 helps, and also allows you to stay in tune to our updates and comment on our campaign. Bringing more backers to our campaign increases our popularity rankings and gets us that extra needed support from the existing Kickstarter community.
We want to make the game that we told you about on Kickstarter- Can you help us?
Fresh from our Kickstarter Project
Thank you everyone for backing and sharing so far! Three of our Olympian rewards are reserved- wow! Can’t wait to see what breeds and colors come from that. Also- looks like we are in for +2 colors and +5 more horse breeds, according to our Share Goal.
I promised I would talk about this soon so here it is! One of the first things you will get to do in VHR3D is catch a wild horse, yes, literally. This horse may be the foundation to your stock, and begin many generations of equine awesomeness. As shown in our picture below, you will select a map to visit (possibly atop your starter horse), and then you will be transported there. When you reach the map, there will be wild horses of various colors and breeds. The spawn of horses that will be there are based on Rarity of the actual horse breed.
You also can see some of the UI we are working on, what do you think? Another question is, do you think that we should reveal much of the stats of the wild horse? Or just the breed- and maybe a vague clue?